Indie Interviews

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Reading interviews of Indies is an interesting way of learning new things. It also provides inspiration and motivation.

The columns of the table have the following function:

  1. Title: title of the interview.
  2. Name (Website): name of the interviewee and a link to his homepage/website.
  3. Conducted by: link and name of the site where the interview was published (not necessarily the interviewer).
  4. Game titles: titles of games the interviewee's done.
  5. Description: in a few words the summary of the interview.
  6. Date conduct: date when the interview was conducted (if known).
  7. Date added: date when this interview was added to the list. This is quite useful as you can see immediately which interviews have newly been added.

Please provide dates in this format (YYYY-MM-DD) so the sorting of the columns work.

Interviews

Title Name (Website) Conducted by Game titles Description Date conduct Date added
Space Hulk Interview Niklas Astrand StrategyInformer Space Hulk The story behind this free remake of the game, its development and the current rights conflict.  ? 2008-07-05
Crayon Physics Deluxe Interview Petri Puhro Binaryjoy Crayon Physics Deluxe About Crayon Physics Deluxe and his other games.  ? 2008-07-05
Interview: Dan Tabar (Cortex Command) Dan Tabar IndieGames/Blog Cortex Command Dan talks about the long and still ongoing making of his game.  ? 2008-07-05
Small words and short sentences Jason Rohrer TheHappyMedium Passage, Gravitation Jason talks about his concepts of computer games with examples from games like Passage, Shadow of the Colossus, and Bioshock. 2008-07-28 2008-07-29
Podcast Interview: Founder of Wadjet Eye Games Dave Gilbert Indie Game Developer's Podcast Blackwell series, The Shivah Dave talks about team and project management, marketing and the benefits of having a publisher. Highly recommendable interview with a lot of insights! 2008-07-21 2008-08-02
MDickie Interview MDickie Indepedent Gaming Reach, Hard Time Discusses his creativity, teams vs solo, 3 month project cycle and more. 2007-12-23 2008-08-08
Greg Costikyan - Manifesto Games, CEO Interview Greg Costikyan Pig-Min x Talks about the non-casual Indie Portal Manifesto Games. 2007-6-5 2008-08-08
Interview: one man creator of Dark Fall Jonathan Boakes Pig-Min Dark Fall, The Lost Crown Talks about creating an adventure game on his own, working with publishes and influences. 2006-31-10 2008-08-08
Podcast Interview: Student Developer from The Misadventures of P.B. Winterbottom Paul Bellezza Indie Game Developer's Podcast The Misadventures of P.B. Winterbottom Talks a lot about design aspects (very interesting!) and team aspects. 2008-08-09 2008-08-16
The Game-Frame Guild Hoplon Infotainment IEEE Spectrum Online Taikodom Story about a Brazilian start-up company creating a space MMO game. Not exactly Indie-style, but interesting nevertheless. 2008-08-01 2008-08-28
2d Boy Interview 2d Boy TIGSource Tower of Goo & World of Goo 2d Boy are actually two men – Ron Carmel and Kyle Gabler. Together, they’re living the indie dream. 2007-11-26 2008-12-21
Max Abernethy Interview Max Abernethy Planet Freeplay Madness Interactive Discusses Max's and his game's history, what it was like to develop and his opinions on violence in games. 2006-01-17 2008-12-21
Binary Zoo Interview Binary Zoo Planet Freeplay D.U.O. and mono Talks about their group's individual pasts, working as a team, and their top 5 games. 2006-02-24 2008-12-21
Ben and Aaron Bishop Interview Ben and Aaron Bishop Linux Dev Center Egoboo Discusses OpenGL vs Direct3D, modeling programs and scripting, and the conclusions they've come to after making a game alone. 2003-03-27 2008-12-21
Jon Blow Interview Jonathan Blow Independent Gaming Braid Jon Blow talks about his level design philosophy, WoW "Drug", natural reward vs self-improvement,

the meaning of the word "game", and much more.

2007-12-22 2008-12-21
Eternal Eden Interview Elder Prince Indie Developer's Guide Eternal Eden Discusses creating Eternal Eden, and his design ideals. 2009-01-31 2009-01-31
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